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DJ Moore

WR

Maryland

6'0

Height

Weight

210

Bench
40-Time
10-Time
20-Time
15
4.42
Vertical
Broad
20-Shuttle
60-Shuttle
39 1/2"
11' 0"
4.07
3-Cone
Hand
Arm
Wingspan
6.95
9"
31 5/8"
76 1/4"

7.49

Final Grade

Injury History

Games Evaluated

Team Fit

Strengths 

DJ is an explosive receiver. Sets up blocks well and excels in the screen game. Can chew up cushions that DBs give him. He is a skilled athlete, who is uses quickness to win in routes. DJ was heavily involved in the Maryland offense accounting for almost 40% of the targets. He also was used sparingly in the run game, but showed an ability to be that gadget player. Also has experience in the return game.

Weaknessess

Moore lacks ideal size to play on the outside. For his speed, doesn’t separate as much as you would think. That causes him to have to compete for a lot of 50/50 balls. Also shows more glide than speed into and out of breaks. Runs a limited route tree, and does have a lot of downfield production.

Big Picture

Moore is an electric player with the ball in his hands. He can find tiny cracks in the screen game, and explode into the second level with his plus speed. He is someone who can continue to grow to expand and refine his route tree. Moore is the ideal player to come in as a slot receiver and make an early impact. He will be used as a returner and can impact the game that way as well. While he isn’t prototypical size, the way he was used in college will translate well. While he could sneak into the back half of Round 1, a more realistic place would be Round 2. Either way, his wait to be selected wont be a long one.

Player Comp

Athleticism:

7.7

Lateral Agility
Elusiveness
Play Strength
Burst
Deep Speed
8
8
7
8

Quick and smooth, able to cut on a dime. Can bend fore the ball and to make cuts. Able to open and drop his hips. Not consistent, when cutting in routes not as explosive as when he has the ball in his hands. Great deep speed.

Route Running:

6.9

Release/Foot Quickness
Route Tree Variety
Separation
Body Control
Spacing/Timing
7.5
8.5
6.5
7.0

Big Play Ability

Tends to glide more than fire off the line. Competitive likes to fight through press. Glides into routes, not very polished, not explosive as he should be. Doesn’t separate as he should. Slow into and out of breaks causing more 50/50 balls. Inconsistent, sometimes shows a willingness to launch himself into a defender.

Ball Skills:

7.5

Hands
Catch Radius
Contested Catch
High Points Ball
6.75

Sometimes fights the ball and double catches. Lots of shiftiness, can wiggle through contact and explode into space. Dynamic with the ball in his hands, show explosiveness and vision. Doesn’t give the ball back as a runner.

Competitiveness:

7.525

Contact Balance
Blocking
Aggression/Toughness
Run After Catch
6.6
6
7.5
7.25

Plays bigger than listed, like to play in traffic, didn’t miss very many plays. A ton of yards, a lot of them thrown close to the line of scrimmage, also averaged 12.2 yards/carry. High motor player, extremely consistent.

Intelligence:

7.50

Good instincts in traffic, would like to see him with better route instincts. Year to year growth, more expansive role each year as well. Doesn’t have the size of an outside receiver, but natural slot/return player.

Instincts
Coverage Recognition
Position Versatility
7.5
7.5
7.5